UT tutorial: Vehicle tips
Steven L. Cox from agut
played a lot of Onslaught some weekend, and would like to share
some thoughts about the efficient usage of vehicles. I archived
them here.
© Steven L. Cox and Sybren Stüvel.
Written in 2004.
Speed
Speed is the key to this game, its the difference between
cutting off your opponents node chain a second before he cuts
you off. Vehicles are fast. So A to B to C, vehicles are the
key to the game :) If you're complaining about how large the
levels are because it takes you too long to get to places on
foot you're simply not playing the game right. Even the tank
is faster than hoofing it, get a vehicle and get to the
contested nodes!
Abandoning
Be careful with abandoning vehicles. Think of it this way,
if there was a powerup that gave you a speed booster, armor,
*and* better weaponry would you be casually tossing it away? A
vehicle abandoned out in the middle of nowhere hurts the
entire team, now a resource that nobody can use. Even worse, a
hijacked vehicle costs your team resources and give the
opponent more! Don't do this!
A specific example seen enough to single out. Don't hop out
of your Raptor from low earth orbit just because you have a
missile lock on your tail. You're going to splat when you hit
the ground anyways, and either the raptor is still taken out
with the missile or the launcher disengages when he sees you
bail and now your unmanned raptor falls to the ground - it
likely survives the impact and is now abandoned.
Die like a man
It many cases its simply best to go down with the ship.
Don't hop out of the tank while in the enemy base hoping to
get a coupla final shots off before you die, you likely left
the opponent a wounded tank that they can now heal and send
against you. Die like a man and the tank comes back to your
base in 10 seconds!
Roadblocks
Vehicles make good roadblocks. On the Frostbite level, park
the hellbender in front of the castle's front entrance to the
node, try to wedge it into the entryway. This keeps scorpions
and sometimes even the dumber mantas from driving right over
the node defenders, and might even block the first tank shot
or two. Sure, once you've left the hellbender its now
vulnerable to a hijacking, but most folks don't bother and
even if they do - its a bigger target than the other vehicles,
and its wedged and difficult to manuever :)
In general, a vehicle parked on top of a node isn't a bad
idea, it'll block the first few incoming shots and give you
more time to respond to incoming threats.
Superweapons
Leave the superweapons to either the Raptor or Manta
pilots. It greatly increases their utility when they can be
rapidly deployed to a needed location. Draw out an imaginary
circle of where those pilots can get in 10 seconds, and now
draw out the same circle for yourself on foot. Thats your
field of engagement, and yours sucks.
Use the best tools for the job. Just because you're manning
the tanks machinegun doesn't mean you are forced to use it
against a Raptor at long range, hop out of the tank and pop
off an Avril shot instead.
Turn the right way
Vehicles have profiles, try to keep the narrow one towards
the enemy. The tank is particularly notable, I hate seeing a
comrade turning the long side towards our foes, an incoming
shot that might have been a near miss is now a hit. Bad
form.
Share the Manta
One of the things that bugs me is when starting Torlan for
example, several players make straight for the Manta, and the
first guy to reach it, zooms off in it, leaving the others
stranded, as the other vehicles have often gone by then.
If I get to the Manta first, I usually have a quick look
around, and if nobody else is there, I go. If there are
others, I stand on the wing and let them get in, carrying us
both (or more) to the first node. The passenger can jump off
and create the node, while the Manta pilot continues to start
another.
Too often I see the Manta driver hovering there at the
start, while other players are jumping up, trying and often
failing to get on. Its a waste of precious seconds!
Use the teleports
If you never teleport from node to node (or node to base)
to acquire resources then you're being wasteful of time and
resources. When I first started playing 2K4 I'm ashamed to say
that my first thought of node teleporting was "why would I
ever 'port *away* from the enemy lines? going backwards won't
win any games!" Was I wrong on that one! The obvious proof
against this notion is the presence of "good" vehicle in your
base. Most bases have more vehicles than nodes offer, and many
players never visit their home base as they get closer to
victory. For example, if I need a Raptor on Severance I always
know where to find one, sitting there unused in the base just
waiting for me. Vehicles near contested nodes are generally
already in use, so if you need transportation its often better
to take 1 step back to go 2 steps forward. In many cases I can
get to a contested node faster by porting backwards and
grabbing a fast vehicle than I could on foot from the closer
node.
Oh, and not all weapons lockers have the same weapons
available. For example, on Torlan you can always port to your
base if you need Avril shots, or spider-mines on Primeval,
etc.