Software & Games
Fighting for Umlaut
For my Master of Science course in Game & Media Technology at the Utrecht University I had to make another 3D animation. This time the focus was on more traditional animation techniques such as stretch-and-squash.
For the Utrecht University I made a short animation called Pong. together with two fellow students. We used Blender to add models to the MoCap data we recorded, and rendered with Blender + Multiblend.