Finally, after three years, there was another Blender Conference! With 700+ participants it was bigger than ever, and of course the energy was amazing. There were so many talks, and many of them high quality.
For my Master of Science course in Game & Media Technology at the Utrecht University I had to make another 3D animation. This time the focus was on more traditional animation techniques such as stretch-and-squash.
For the Utrecht University I made a short animation called Pong. together with two fellow students. We used Blender to add models to the MoCap data we recorded, and rendered with Blender + Multiblend.