Fighting for Umlaut

For my Master of Science course in Game & Media Technology at the Utrecht University I had to make another 3D animation. This time the focus was on more traditional animation techniques such as stretch-and-squash.


For the Utrecht University I made a short animation called Pong. together with two fellow students. We used Blender to add models to the MoCap data we recorded, and rendered with Blender + Multiblend.

Multiblend 1.3 released

I’ve released a new version of Multiblend! Version 1.3 has the following improvements over the previous version: Added possibility to select the scene to render. Added nice level to the config possibilities.

Multiblend version 1.2 released

Multiblend version 1.2 has been released. With this version, NFS is no longer required, so the usage has become a lot easier. There are now only two requirements left: be able to SSH to the nodes without password, and pack all required files into the .


For all the people that want to have an easy way to use distributed rendering with Blender, I have the solution: Multiblend. It is a Python script that feeds chunks of frames to each computer on your network, allowing them to render in parallel and greatly improve rendering speeds.