Yesterday I obtained my PhD degree in Computer Science at the Universiteit Utrecht, on the subject of the simulation of dense crowds. Of course my thesis Dense Crowds of Virtual Humans is available online!
Last weekend Amsterdam was visited by a great group of over 250 Blender professionals and enthousiast, for the Blender Conference 2013. This year it was my pleasure to give a workshop about my research, and how I use Blender to visualize my result.
I’ve released a new version of Multiblend! Version 1.4 has the following improvements over the previous version:
Display timing info after rendering. Added -E option to skip existing frames and render only the missing ones.
For my Master of Science course in Game & Media Technology at the Utrecht University I had to make another 3D animation. This time the focus was on more traditional animation techniques such as stretch-and-squash.